![]() ![]() What's here is fine, but it's not enough. That's one of the main problems with Furious Racing. Oh, and for the DOTA 2 fans out there, you can collect hats for each character! That's. There's an online component that works well enough. ![]() There are different ways to mess around with cars in the garage. You race around sixteen tracks, pick up the optional collectibles, and that's about it. The thing is, that Faygo-tinged kart racer is just about all you'll be getting with this game. There's something unmistakably inspired by its bigger, better competition in here, yet it feels less like a carbon copy and more adjacent to a sketchy 3 AM gas station Xerox. You can throw projectiles, but they never aim quite the way you want, and some of them are just buck wild with what they can do (such as a magic wand that swaps your place with another racer). You can drift, but karts lean into it just a little too much. ![]() That isn't to say that it's broken, per se, but everything feels just a little off-kilter - like thinking too hard about what Jon did to Lyman.įor example, you can do tricks, but the inputs for them are a bit unclear. The focus on constant boosting, drifting, and stunting is hewed very closely from Mario Kart 8, but without that game's lively physics or, y'know, any sort of mechanical soundness. RELATED: Crash Team Racing: Nitro Fueled Heads To The Circus This Weekįurious Racing definitely takes more than a few cues from Nintendo's latest kart racer, speaking of which. It's the same formula Nintendo shook up in the early 90s, and there's not too much different here. Cartoon characters get in silly cars and race each other on whimsical tracks, chucking items at each other in a blistering race to the finish. Joking aside, players basically know what to expect here. It stands side by side with classics like South Park Rally, Homie Rollerz, and M&M's Kart Racing. And that job entails saying that despite surefire improvements over the last entry, Garfield Kart: Furious Racing is nothing more than a basically serviceable kart racer with clear budgetary restraints, lack of content, and some glaring flaws.įurious Racing joins a long, pedigreed line of mascot kart racers. But I, a simple critic, have a job to do. In a way, it doesn't matter what the establishment says about this game - the people have accepted it as art, and so art it is. Now, five years later, Garfield Kart: Furious Racing arrives at a time when Jon Arbuckle drinking canine ejaculate is a bonafide classic meme and Garfield has been reborn into a postmodern icon. One glance at the 2013 title's Steam page reveals a "Very Positive" consensus out of over 4,000 reviews. But in 2013, millennial irony began to pick up in popularity, and so it was that Garfield Kart became the subject of widespread sarcastic, ironic admiration. Europe got a series of dreadful 3D platformers, the Wii saw some miserable party games, and there was probably some DS shovelware, too. Thanks for the in-depth information, really appreciated.Games about Garfield went unrecognized for years, and the world was a better place. The original's matching bonus didn't have hats in it, letting you pick whichever you wanted. Hats factor into matching kart bonuses in the remake, meaning if you want a certain hat, you either need to play its character or you are halving your speed. In the original, you could get a consumable to manipulate which items you'd get, meaning you could strategize around this. All of the hats in the game give special power ups to certain items. This means you just hoard springs and hope pies don't come during turns. In the remake you can only block it if you drop a pie in the center of the track within a tiny frame window or use a spring. Homing pies (red shells) were able to be blocked fairly easily in the original if you had an item to do it. Small bumps on the road can spin you out or make you flip upside down. Your kart has full physics on it, which means if you tap a wall, you'll either spin out or be stuck to it for a long while, since turning is bad. Many tracks with built in shortcuts had the shortcuts either removed or they became slower than taking the normal route. The remake's handling is lower overall than the original, meaning you can't turn as easily. The remake's drift boosts are nearly useless except for the max charge boost (blue) which is 3x or 4x faster, leading to that being the only one you should ever go for. Original's drift button does a small jump which can lead to some fun things, the remake doesn't actually leave the ground. They play completely different and item balance was changed a lot (remake is overall worse imo). The original and furious racing are nowhere close to being the same game. ![]() Originally posted by fax:Furious Racing is the exact same thing as the original Garfield Kart, the difference being it's thrice the price, and with improved graphics. ![]()
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